# draft draft ###### not sure it this is anything Just came out of a presentation of Annet Dekker's work, in which she spoke in various ways about *digital* achieving, the misunderstanding of, and the possible required mind shift to accommodate such an idea. Annet spoke about a piece she wrote for the Tate about dependencies. She did not go into very much detail about this one, but it seems that the text tries to deal with the various aspects of technical and non technical dependencies required to maintain a project. And the mind shift required to go from 'regular' art conservation to digital art conservation. While I do not know the scope or outcomes of this piece yet, it did enable questions around why it is so complex to understand (why it is so difficult for your typical everyday person to understand) the complexity of the necessary scheme for net art, media art, software art, to be maintained. The word literacy is mentioned. In the first context, visual literacy, in this context, software literacy. This got me thinking about why digital literacy is not growing as our everyday lives get more and more involved with networked, digital and computed aspect. Rough structure: - You do not have to understand every single layer of a computing system to be able to maintain it. - There is an urgency, well beyond software art maintenance, for a redevelopment of digital literacy. - Computing is complex. Computers help us deal with complexity. Computers are not an ends mean, they are tools and therefore they should give back as much as they take. This point has the aim of introducing the next topic of interface. - Interface are to blame - A two faced machine one looking at you, the other looking at the circuit boards - Any interface that tries to make your life easier by hiding layers of complexity of the task you are trying to achieve has a responsibility to textually inform you of what it is trying to do for you. Transparently - File systems are not that complex. Their vocabulary comes from the physical world. Anybody can understand these concepts. Any system that tries to make the file system easier then it actually is, has a direct responsibility to inform you of what and why. - Software has a responsibility. If software is used as a marketing tool, this process should be made obvious. - Tactile interfaces are not an excuse. ## Dependency as a dependency I am realizing that this concern I am trying to detail above comes from a frustration, or some sort of lack of attention. It's quite selfish in many ways. Meanwhile this is the concern in short: *Why does nobody seem to care about our digital environments?* I came to this school as a way to directly address these topics, surround myself with peers along which I had hoped to be able to develop these thought around software brand dependencies, yet it seems like Apple has already won the war here. Of course if this does end up crystallising into some sort of text, I'll have to be very careful in the ways of saying things that relate to brands and the border of these issues with marketing strategies. I think a part of what I want to achieve is to stabilise this discourse in a way that I can display the links between software and comfort as a bad thing.